Subarashiki Hibi Thread

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#51 by encrypted12345
2017-07-04 at 14:18
The last sentence can be found on hertz's account. He likes to lambast Frontwing whenever he works with them though, so I wouldn't place too much weight on his words.

Oprainfall mentioned the third sentence and linked to the CG in question.
#52 by dk382
2017-07-04 at 16:46
There's one bestiality sequence and it was removed. It's something like a 10 line sequence within a bigger scene and its inclusion isn't especially important.
#53 by fuukanou
2017-07-04 at 18:04
Out of interest, if it's not too big a spoiler, what animal?
#54 by kominarachromer
2017-07-04 at 18:10
It's a dog.
#55 by bunny1ov3r
2017-12-20 at 02:25
Many people in the review section mention that this work is about philosophy. Personally, I would say that Wonderful Everyday is entrenched much more in psychology rather than philosophy. Many extreme concepts are here like abnormal psychology, social psychology, etc. I mean sure, there are quite a few discussions on philosophy in the game (that I didn't pay attention to), but what's actually happening in the game can all be explained by modern psychology. The philosophical parts are more like rationalizations that happen inside an unstable person's head.

In a sense, it is a meticulously artificed novel that use some unique perspectives to present a disturbing yet hopeful tale. It comes with its own problems in narration, though. One of the main problems that I found is that many scenes are drawn way too long, so much that the pacing moves a sluggish pace. I didn't care that much for the extended (really long) description of a character's mental state. The other major problem is that for a multiple route mystery VN, the "mystery" part is not very strong, because any careful (or not so careful) reader can guess correctly many events that will happen in later routes. I deduced that Yuki and Yuuki are Mamiya's other personalities early in the my own invention route, so many things didn't come as a surprise to me. This happened later too, I was always ahead of the story and deduced most of the "mystery".

Neverless, I would heavily recommend this VN. If you are an avid VN fan, this is one work that you will get to read eventually. It is confusing to say this, but I personally did not enjoy this VN the majority of the time I was reading it, but I can certainly respect it for how unique and how "scientific" it is.Last modified on 2017-12-20 at 18:53
#56 by tyrog
2017-12-20 at 09:12
@bunny1ov3r: I had a similar experience with the game and agree with most of your points. Appreciate, yes; enjoy, not so much. Beware of spoilers in your post, though.
#57 by silvercover
2017-12-20 at 14:45
besides the "its my invention" and if you got the "wonderful everyday" ending, I really don't see how this VN is big in philosophy. I feel like a lot of relatively serious and deep VNs have their own bits of philosophy to tell at times but ultimately they're not that integral to the story.
#58 by czxcjx
2017-12-21 at 08:18
@55

Nietzsche was the one who started the whole critique of philosophers on the basis that their 'logic' was more indicative of their own biases (their 'life-denial'). And his stuff was co-opted by Freud, which became psychoanalysis, which led to modern psychology. And SCA-Ji took a lot of cues from Nietzsche besides Wittgenstein. Then again, Nietzsche also referred to himself more as a psychologist than a philosopher.

Also my view is deducing the mystery or the twist isn't really important, because more important is how the twist itself applies to the themes of perspective and 'limits of one's world'. All the references, as well as the narrative, adds up to that singular message.
#59 by bunny1ov3r
2017-12-21 at 18:39
@58

oh I see. No wonder I feel like it's so much psychology whereas other people referred to it as philosophy.
#60 by czxcjx
2017-12-24 at 08:42
@59

Well, still counts as philosophy - just differing schools. It's not a philosophical work in the sense that it doesn't establish logical propositions or explain the history like Sophie's World - but it's rooted in thinkers like Wittgenstein or Nietzsche, whom you might count as thinkers aiming more towards Life than Logic.

Anyway, placing the game under any one label limits what it does contain, and SubaHibi contains a ton of things.Last modified on 2017-12-24 at 08:44
#61 by cmrevolution
2018-05-06 at 12:02
The VN lived up to the hype. I was fairly skeptical with how things started, but once things get set on track with the RH1 ending, it's been a constant high. Jabberwocky I and II bring down the roller coaster to piece up the big picture. I had a bit of a hard time reading through Looking-Glass Insects, even though I suspected what could happen. Basically, it was like a torture manual of sorts. The karaoke exhibition would've been more than the last straw to break someone's psyche.

Yuki managed to become even more awesome than she initially appeared. Kimika and Ayana were also nice, but they hardly come close to the world's best onee-san.

Also, I agree that the work was influenced by Nietzsche's work, or rather, the influence he had on Wittgenstein's philosophy. Depending on the interpretation, the inner world of Yuki features the theme of eternal recurrence, which is a central pillar of Nietzsche's philosophy. Overall, the philosophical themes were implemented quite masterfully, and I rarely felt that they were referenced formally, so that the author can boast about reading a couple of non-fiction books.
#62 by syona
2018-05-06 at 14:11
@57
Almost the entirety of Jabberwocky, and throughout several parts of Insects it was heavy on philosophy, though? I don't understand why you guys think that philosophical discussions necessarily mean that everyone must explicitly cite philosophers or use obvious philosophical terms. Like, just read the lyrics for Insect's true ED, it literally spells the whole theme of the chapter. It scares me that when sca-ji decides not to explicitly tell in the front of the reader what's going on, suddenly all of his points and thematic elaborations pass unnoticed. I guess Subahibi really is a VN everyone who wants to properly "get it" needs to re-read it, or something.

Also, literally all three endings are philosophy-heavy. Isn't the "unpassable hill" pretty explicit in that regard? (I read it in japanese many years ago so I don't know how they translated it to english) Ayana talks about it (without using this metaphor) throughout the ENTIRE work. And the third ending explicitly uses the "bettle in a box" metaphor from Wittgenstein's "Philosophical Investigations". I'd say that's pretty "philosophical" too.

I agree the game has a lot more than philosophy in it but the core is still there, spread throughout the entire game, and told through a variety of genres and forms, from the song lyrics to recurring symbols and ideas (that ultimately point out to the same core theme), and even subtly inserted in casual conversations in every day life... or in that scene about masturbation.

But then it seems (not talking about anyone in this thread in specific) the western audience is more worried about whether the entire story was Ayana just daydreaming or not. I'm not saying subahibi is 2deep4u or something but this seems like such a stupid thing to vex about so much, even more so to think that in the case this is true, considering the whole POINT of the game.Last modified on 2018-05-06 at 14:23
#63 by sjh123
2018-08-31 at 01:31
Regarding the Gondola scene,
The way I saw it after replaying is that it was a depiction of Ayana's life before she became a schizophrenic.I'm going with this theory because I think it makes the most sense and makes it easier to sort out all the plot elements.

Obviously the hospital is where she ended up after being diagnosed, and even something minor like the gondola "crashing" into the bed is a sign that she is dealing mental issues.

One thing I am having trouble finding an answer for is the dates, the year 1999 has to show some significance, I did some research and found that Tsui no Sora released that year so it might relate to that but that wouldn't be a good answer for me to accept.
Last modified on 2018-08-31 at 01:32
#64 by kominarachromer
2018-08-31 at 02:22
#63 If I remember correctly, it's implied that Takuji's hallucinations of the Wakatsuki twins were inspired by Tsui no Sora (the game) itself. In that case, it's not too far a leap in logic to assume that Ayana's entire dream was built on the basis of Tsui no Sora; and that she possibly assumed the persona of Ayana due to identifying with the character. It's admittedly a bit screwy, but it's not too much more unrealistic than most of the other fan theories about this game.

That said, I think it's far more likely that the gondola scene wasn't meant to be taken literally in any fashion. Like a lot of Subahibi, it has completely different meanings depending on whether you're trying to determine what the story is or what the story is trying to say, and the gondala scene in particular makes a lot more sense when analyzed the latter way rather than the former way.
#65 by bardock123
2018-08-31 at 09:44
#64 May I ask what you think the gondola scene represents then, it's one of the most interesting scenes in the game so id like to hear your take on it.
#66 by kominarachromer
2018-08-31 at 10:26
#65 Well, if I was to play it safe, the most obvious comparison is to Night on the Galactic Railroad (Ginga Tetsudou no Yoru). It’s not nearly as direct as the ending to DtRH1, but I think it’s still worth considering as a possibility.
#67 by sjh123
2018-08-31 at 20:30
Yeah I could see that, not sure if the writer would use the same series twice to represent something but he did use two dickgirl delusions so who knows

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