Koi ga Saku Koro Sakura Doki, opinions?

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#1 by mahooo
2014-07-13 at 12:04
First of all, holly shit! This game has a higher average than Sengoku Koihime or Fate! With 14 10/10 out of 26 votes! Rather amazing, Palette always made better than average moe-ge but I never thought they had it in them to make a game that would score so high.

Of course votes and vote stats are subjective and to take with a grain of salt but a higher the score usualy means a more enjoyable experience as far as I know.

Now with that out of the way I'd like to hear what people think of it, what in the game warrents such a high score? Is this in any way similar to Mashiro-Iro? How is the protag and how are the heroines?
#2 by renn
2014-07-13 at 13:07
Wait, this thing rated 9+ here? It's only rated 72 on EGS.

Slightly above average for me, haven't tried mashiro-iro so can't compare between these two. Well, i didn't clear the whole vn since i don't play the route of character that i'm not interested at. So i can't give full impression. Lastly, need more icha-icha .
#3 by mahooo
2014-07-13 at 13:53
Since EGS is a japanese website while VNDB is vastly western influenced it's no surprise the scores are very different.


I've just started to common route and if I was to rate it so far I'd probably give it an 8, but a lot of moe-ge start off better than what they fare in the long run (because they run out of good content to keep the reader intersted as the story drags on) so it remains to be seen if it can keep up the pace.

I must say I'm quite pleased with all the characters so far, nothing outstanding but god am I pleased that the protag starts off being popular, I'm a bit tired to MC that are despised by all girls at the begining of VNs. I wished the mother had her own route tho but it's not that big of a deal either.

I don't think (yet) that this game warrants a 9/10 if quality is being rated, but users tend to vote depending on how much they actualy enjoyed the game and the experience that came with it rather than just rating its overall quality and I think that's fine too. I for one am someone who prefer a product featuring the content I like even if it's clumsy compared to a very finely crafted title that has nothing I fancy in it.Last modified on 2014-07-13 at 13:54
#4 by toranth
2014-07-13 at 15:03
I don't think EGS and VNDB tend to differ that much for things that are still Japanese language only. Highly rated stuff here is also usually highly rated there.

But give it more time... The game hasn't been out even an entire month yet, so it's mostly fanboy voters so far (in both places). Once there are more ratings, things should even out.

Although if it is that good, I should move it up my "To Play" list.
#5 by mahooo
2014-07-13 at 15:16
"The game hasn't been out even an entire month yet, so it's mostly fanboy voters so far (in both places)"

Well, seeing as how it recieved a 7 on EGS I'm not sure it was fanboys only there, I mean that's the kind of score I'm expecting a Palette moe-ge to get.

Btw as I advance in the common storyline I feel like the bit of magical/supernatural thrown into the game was superfluous, for now at least. I mean, as I said I think everything required for a good moe-ge is already there, so the only use for it I can think of is adding a bit of drama to routes that would lack any reason to have some. While I can see the blood-related imouto and andro-phobia osananajimi routes having just enough drama on their own to be entertaining I must admit that maybe the rest might need a bit of "artificial" intervention to add something of interest to the love-come, I'm just not sure that magic was the way to go.



edit: I've just finished An's route, I'll be probably playing a couple more (maybe all depending on how I feel) but for now this game won't get a 9/10 out of me, really felt like the shinigami part complicated things needlessly. I'm not against some fantasy or SF elements in moe-ge to help developp drama but it felt as if it wasn't engrained in the setting at all. They could have gotten the same kind of results with a more subtle use of those, if you're not going to go deep into the paranormal elements just mention them enough to generate the drama you need, don't shove useless and shallow settings into the reader's face.Last modified on 2014-07-14 at 23:01
#6 by roadi
2014-07-17 at 02:29
Haven't read enough yet to tell whether this one has any plot to speak of or not, but what I've seen so far would put this as a character-based game (as to be expected?). The level of voice acting is superb, and the characters are all lovable (with a subjective exclusion of Mio). At the very least Tina is hilarious - indeed, cardboard boxes are warm. (If only were one of those Tina-filled boxes left at my door... *guhuhu*, of course, nothing unlawful would occur as we are all 18+, right?)

Also, the system is by far the most interactive (regarding character interactions, not those of the player) I've seen in any game so far, and that count goes well beyond 100. The environment created does not stop to the plain BG-pics of usual, but for each scene they are rearranged to fit the situation. Of course, plain BGs are present too.

Being a plot-person myself, having it missing renders most works unreadable no matter how great characters are, etc. - I wonder if this will add to that list.
#7 by niyari
2014-07-17 at 05:32
i dropped it.

the premise was a snoozefest and the setting was equally as boring. it didn't help that An and Hanako were the only characters that interested me. like, outside of the obvious supernatural elements, everything else about the game just felt so "dry".

it's probably not as bad as i'm making it sound though. i think my expectations were just a bit too high considering i've never actually played any of palette's games. there was no reason for me to think that i was going to enjoy it.
#8 by joker01
2014-07-22 at 22:15
Now with that out of the way I'd like to hear what people think of it, what in the game warrents such a high score? Is this in any way similar to Mashiro-Iro? How is the protag and how are the heroines?
In my opinion, I think it did great with what it was set out to do, being a charage and all. Interaction between characters is great and it seems that not one of them was left out even when the routes split and even the supporting casts were pretty good and actually had some "background" and isn't just placed there for the sake of just having more characters (like Sou for instance) and some of them are used extensively, especially when the family theme comes along. The MC isn't the standard donkan-type and actually has an idea of what he and the other heroines feel and his dry sense of humor entertained me.

My complaints are that Mio route feels boring (most of the time anyway), still it did have some interesting bits, like as to how the MC got into the accident in the first place. Another one would be that they should've expanded on the Shinigami lore they didn't explain as to who handles the souls of the Shinigami, though Tina's sister seem to have become one of them.. They did use some of the elements in an interesting way though, like as to how Shinigamis in their world aren't exactly reapers, but more of a memory keepers/eaters which are valuable existences in the cycle of life, as well as to why their wings are black (and why Tina and her sister have white). These elements don't come much into play until in Tina route, which is pretty much the nearest we can get to a true route.

Despite the flaws, it still gets a 10/10 out of me.

As for similarity with Mashiro-Iro, yeah there are some things that seems familiar, I can't help but to compare THAT Tsukishima to THAT girl, if you catch my drift.

@mahooo's 2nd posts
They could have gotten the same kind of results with a more subtle use of those, if you're not going to go deep into the paranormal elements just mention them enough to generate the drama you need, don't shove useless and shallow settings into the reader's face.
That part of An's route feels more like an introduction to some of the aspects of the Shinigami in their world, they did use the Shinigami job as a source of conflict in the later part of the route with her other getting tired of it and An wanting her to live a more normal life in exchange of her own. Also, they probably locked out Tina's route is because of that another would be the fact Tina's starts after some point of An's route, or maybe both. But I digress.
edit: Forgot some detailLast modified on 2014-07-23 at 21:28
#9 by vndbmember
2014-10-09 at 09:14
I thought it was alright, not amazing but good. 8/10
Tina was pretty much the best route since it all comes back around story wise. yip that's all
#10 by hatsuyuki
2014-11-26 at 20:48
Excuse me for ranting and blogging, but how the fuck this thing rated higher than Mashifoni here? Did some of you just look at the beautiful CG in exhentai and rated it 10?

I dropped this after i finished Yuuri's route + somewhere in the middle of Konami's route, the last 20% of Yuuri's route is not only stupid but completely destroy Yuuri's character for me. She decide to break up with MC without a second thought because her sister said she is lonely . Also, the gay shinigami need to appear as plot device is completely unnecessarry . I decided to drop the game after i realize how annoying and unnecesarry Tina's existence in this game, She's so fucking meddlesome in Konami's route. Honestly, this game probably will be much better if you kill Tina and add Hanako route instead.

Mashifoni was much much better than this, Airi's route in Mashifoni definetely one of the best love story about how two people complete each other weakness , until now she's still one of my favorite heroine. I wish i can play her route for the first time again.

6/10.Last modified on 2014-11-26 at 20:54
#11 by dk382
2014-12-26 at 03:27
So... Mio's route is an anomaly, right? Somebody please tell me that the other routes are dramatically better than this. Because holy smokes, is the Mio route ever awful. How is every single character in this so incredibly dumb? Could the drama possibly be any more contrived?Last modified on 2014-12-26 at 03:31
#12 by renn
2014-12-26 at 06:10
Sorry.. misclickedLast modified on 2014-12-26 at 06:23
#13 by renn
2014-12-26 at 06:11
A
#14 by ravi
2014-12-26 at 19:36
@dk382
Yuuri's and Konami's routes are worse. Don't expect much from this game, it's highly overrated here.

I'm surprised this game is translated before Mashifoni since Mashifoni is far superior that this in terms of characters and story. Well, that's EOP problem. Anyway, I would agree that the characters in this game are incredibly stupid sometimes including the MC and the drama is quite forced. Well , at least the music and the artworks were nice.Last modified on 2014-12-26 at 19:37
#15 by then00bavenger
2014-12-26 at 21:04
Did some of you just look at the beautiful CG in exhentai and rated it 10?

Welll, yeah. Odds are a good half of the votes at this site for games not in English are from people who haven't actually played the game.Last modified on 2014-12-26 at 21:04
#16 by dk382
2014-12-26 at 22:02
@14 I've seen some people rank Mio's as the worst but it seems like it's not by much. I'm partway through Konami's route now and while it's fairly dull and rote, at least it isn't really frustrating yet.

Some more actual thoughts on Mio's route: Both of the dramatic arcs felt incredibly forced and frustrating to me. How stupid does Yuma have to be to think that's the best way to handle Mio? Why doesn't anyone try to tell him how incredibly dumb he is? And then again, when Mio starts ignoring Yuma... what? It's painfully obvious he isn't mad at her, he told pretty much everyone he's not mad at her and wants to make up, but yet everyone goes for this asinine plan? Why? No one acts rationally in any way and possibly the most frustrating part is how these moments of idiocy end up being rewarded (it caused Yuma's night visit to Mio in the end of the first arc, and for the second arc Mio saved Yuma which cured her androphobia). This is bottom-tier romantic drama shit. The comedy isn't good enough to overcome the downsides and the art is kinda cute but nothing very special. The h-scenes are short and have barely any CGs.

Disclaimer: I'm reading using the newly released partial translation. It's not a very good translation, unfortunately, so it's almost assuredly better in the original language, but probably not by much. Most of my problems don't lie in the technical quality of the writing but the horrible storylines.Last modified on 2014-12-26 at 22:04
#17 by oooeeeaaa
2015-09-08 at 01:19
It's a nice moege; better than mashi iro. I played Tina last, which the ending kind of ruined my experience. The ending felt cheap, and the epilogue made all the drama previously appear silly, unnecessary and stupid...

6/10 I would say.
#18 by usagi
2017-08-13 at 18:17
Judging by responses the game is weak. It seems it is curse of english translated moeges - first it was Chrono Clock, then Hatsukoi, now this.. why they never choose decent moeges to translate? One hope remains for Sukusuki at least.. Oh, and Wagamama was decent too judging by comments, though.. but that's it.Last modified on 2017-08-13 at 18:18
#19 by usagi
2017-10-06 at 17:44
dodsrv.com/files/sakucustom.rar

Unofficial patch by Doddler for sekai version - fixes horrible font and absence of faces in backlog. Place files in game's directory. Font should be installed in windows as well.
#20 by darkraiders
2017-10-06 at 18:01
Haven't even finished a route yet and i am really disappointed with this VN.

At the beginning it seemed like it would be a decent story where we would learn how the MC became someone who wasn't interested in love and then how he will turn into someone who want to love. In the end though the story turned in a stupid "let's make the MC make a true smile" -_- You have a the council president who pretty much coerce every girls close to the MC to join the council and the girls are all happy to do it because they want the MC to make a true smile...

In the end it's just a shitty comedy...
#21 by luther
2017-10-07 at 12:35
This VN is definitely not for white people.
#22 by encrypted12345
2017-10-07 at 14:22
Why not? The VN seems to have a similar rating here and EGS (it's higher here).
#23 by dinosw
2017-10-10 at 17:20
@15, you really think that people vote for games they haven't played?
If people are actually doing that, then they would destroy the value of the score-system.
#24 by pendelhaven
2017-10-10 at 17:50
At the beginning it seemed like it would be a decent story where we would learn how the MC became someone who wasn't interested in love and then how he will turn into someone who want to love. In the end though the story turned in a stupid "let's make the MC make a true smile" -_- You have a the council president who pretty much coerce every girls close to the MC to join the council and the girls are all happy to do it because they want the MC to make a true smile...

disappointed that this is what you get for "giving love a shot"? don't worry you're most definitely not alone.

Konomi's route is imo salvaged thanks to Konomi's VA. her desperate lines makes the route really intense.
#25 by siliparion
2017-10-11 at 06:29
It's not bad but the plot bends over too much to provide happy endings. After a couple of routes you start wondering why the hell you even care about what happens since writer fiat will make everything all right no matter how contrived.

It doesn't help that certain routes (Mio and Yuri especially) are basically pure slice of life until the last minute. Yuri is particularly bad, the character is such a non-entity it just makes you like Hanako more :/

Konami and Tina's routes are worth doing at least.

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